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Esbjerg fB - Horsens 30.04.2026

Round 28

Main events

1st Half 0 - 1

Statistics Esbjerg fB vs Horsens

1.64 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.26
56% Ball possession 44%
0 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
16 Total shots 7
3 Shots on goal 1
3 Shots off goal 4
13 Shots inside the Box 3
3 Shots outside the Box 4
0.39 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.01
10 Blocked shots 2
38 Touches in the opposition Box 14
2 Offsides 3
8 Free kicks 7
9 Corner kicks 3
18 Throw ins 17
7 Fouls 8
2 Yellow cards 1
53 Duels won 37
12/18 (67%) Tackles 11/13 (85%)
14 Clearances 46
21 Interceptions 16
445/545 (82%) Passes 342/442 (77%)
17/50 (34%) Long Passes 21/60 (35%)
108/159 (68%) Passes in final third 99/148 (67%)
1.57 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.52
6/30 (20%) Crosses 1/8 (13%)
1 Goalkeeper saves 2
0.01 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.39
0.01 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.39

Head To Head

Wins
Draws
Wins
1
0
4
Goals
3
8
All matches

Standings

Group 1. Division G W D L S C Pt
1. Lyngby
22 12 6 4 49 25 42
2. Hvidovre
22 10 9 3 34 23 39
3. Hillerod
22 10 7 5 33 29 37
4. Esbjerg fB
22 11 4 7 32 29 37
5. Kolding IF
22 9 6 7 29 23 33
6. Horsens
22 8 6 8 26 24 30
7. AaB Fodbold
22 7 7 8 33 31 28
8. B.93 Copenhagen
22 8 4 10 26 36 28
9. Aarhus Fremad
22 6 9 7 32 27 27
10. Hobro
22 6 7 9 22 31 25
11. HB Koge
22 5 5 12 26 41 20
12. Middelfart G&BK
22 2 6 14 21 44 12
Group Promotion Round G W D L S C Pt
1. Lyngby
32 18 6 8 69 36 60
2. Horsens
32 15 9 8 42 27 54
3. Esbjerg fB
32 15 7 10 45 43 52
4. Hillerod
32 13 11 8 42 43 50
5. Hvidovre
32 11 13 8 43 39 46
6. Kolding IF
32 10 8 14 37 40 38
  Promotion
  Relegation Round

Top Scorers

Esbjerg fB Esbjerg fB
#
Goals
  • 80 Brajanac M.
    9
  • 8 Maden M.
    4
  • 9 Ankersen J.
    3
  • 11 From L.
    3
  • 12 Lausen A.
    3
  • 18 Hansen M.
    3
  • 4 Tjörnelund P.
    2
  • 14 Kolawole J.
    2
  • 6 Christensen L.
    1
  • 22 Tobias Stagaard
    1
Horsens Horsens
#
Goals
  • 17 Justinussen A.
    11
  • 11 Pingel S.
    6
  • 10 Kirkegaard K.
    5
  • 9 Baturina R.
    4
  • 14 Madsen J.
    3
  • 4 Saine A.
    2
  • 4 Palsson V.
    1
  • 32 Olsen P.
    1
  • 29 Brandhof F.
    1
  • 14 Bruus A.
    1

Statistics from 25/26 season of 1. Division

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Text commentary

Overall
ESB
HOR
[13:01:46]` The match has started
signals the start, and Horsens takes control at .
25’` OG image
confirms the own goal by Skipper Anton (Esbjerg fB), a disaster for Esbjerg fB at .
[13:49:06]` Match half-time
The referee signals for half-time at , pausing the match at 0:1. Esbjerg fB and Horsens now regroup with their coaches before play resumes.
[14:04:07]` The second-half start
gets Esbjerg fB and Horsens back underway at for the next half.
[14:53:27]` A final whistle
Horsens celebrates as calls time at after a thrilling contest.
25’` OG image
confirms the own goal by Skipper Anton (Esbjerg fB), a disaster for Esbjerg fB at .

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.5
G -
Ast -
MP 90
Grade 7.5
Minutes played 90
Goals -
xG -
Assists -
xA 0.03
Total shots -
Passes 38/50(76%)
Yellow cards -
Red cards -
Gr 7.2
G -
Ast -
MP 63
Grade 7.2
Minutes played 63
Goals -
xG -
Assists -
xA 0.21
Total shots -
Passes 18/26(69%)
Yellow cards -
Red cards -
Gr 7.1
G -
Ast -
MP 27
Grade 7.1
Minutes played 27
Goals -
xG 0.03
Assists -
xA 0.04
Total shots 1
Passes 9/11(82%)
Yellow cards -
Red cards -
Gr 7
G -
Ast -
MP 90
Grade 7
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 11/27(41%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 19
Grade 6.8
Minutes played 19
Goals -
xG 0.06
Assists -
xA 0.04
Total shots 1
Passes 13/16(81%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 90
Grade 6.7
Minutes played 90
Goals -
xG 0.27
Assists -
xA 0.01
Total shots 3
Passes 11/12(92%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 71
Grade 6.7
Minutes played 71
Goals -
xG 0.06
Assists -
xA 0.03
Total shots 1
Passes 47/55(85%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 90
Grade 6.7
Minutes played 90
Goals -
xG 0.12
Assists -
xA 0.21
Total shots 1
Passes 47/54(87%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 19
Grade 6.6
Minutes played 19
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 2/4(50%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 78
Grade 6.5
Minutes played 78
Goals -
xG 0.18
Assists -
xA 0.01
Total shots 1
Passes 57/67(85%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 90
Grade 6.1
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 11/14(79%)
Yellow cards -
Red cards -
Gr 5.6
G -
Ast -
MP 90
Grade 5.6
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 30/36(83%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 9
Grade -
Minutes played 9
Goals -
xG -
Assists -
xA -
Total shots -
Passes 2/4(50%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 3
Grade -
Minutes played 3
Goals -
xG -
Assists -
xA -
Total shots -
Passes 2/3(67%)
Yellow cards 1
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.7
G -
Ast -
MP 90
Total shots 3
Shots on target 1
xGOT 0.14
Shots off target -
Blocked shots 2
Shots header -
Shots inside the Box 3
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 71
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 19
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 7.1
G -
Ast -
MP 27
Total shots 1
Shots on target 1
xGOT 0.16
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.5
G -
Ast -
MP 78
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 19
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 9
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.2
G -
Ast -
MP 63
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 3
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.6
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.1
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.5
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7.2
G -
Ast -
MP 63
Touches in the opposition Box 4
Passes 18/26(69%)
Big chances created 1
Big chances missed -
Assists -
xA 0.21
Passes in final third 9/15(60%)
Touches 35
Passes long -
Crosses -
Successful dribbles 1/4(25%)
Fouled 1
Offsides 1
Gr 6.6
G -
Ast -
MP 19
Touches in the opposition Box 3
Passes 2/4(50%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 1/3(33%)
Touches 11
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 90
Touches in the opposition Box 3
Passes 11/12(92%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/4(100%)
Touches 24
Passes long -
Crosses -
Successful dribbles 1/1(100%)
Fouled 1
Offsides 1
Gr 6.7
G -
Ast -
MP 90
Touches in the opposition Box 3
Passes 47/54(87%)
Big chances created -
Big chances missed -
Assists -
xA 0.21
Passes in final third 14/18(78%)
Touches 67
Passes long 3/5(60%)
Crosses -
Successful dribbles -
Fouled -
Offsides 1
Gr 6.7
G -
Ast -
MP 71
Touches in the opposition Box 2
Passes 47/55(85%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 13/17(76%)
Touches 67
Passes long 4/7(57%)
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr 5.6
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 30/36(83%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 2/6(33%)
Touches 44
Passes long -
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr 7.1
G -
Ast -
MP 27
Touches in the opposition Box 2
Passes 9/11(82%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 4/4(100%)
Touches 14
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides 1
Gr 6.8
G -
Ast -
MP 19
Touches in the opposition Box 1
Passes 13/16(81%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 4/6(67%)
Touches 28
Passes long -
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr 6.5
G -
Ast -
MP 78
Touches in the opposition Box 1
Passes 57/67(85%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 5/8(63%)
Touches 82
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 9
Touches in the opposition Box -
Passes 2/4(50%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/3(67%)
Touches 6
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 11/27(41%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/5(20%)
Touches 38
Passes long 7/23(30%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr -
G -
Ast -
MP 3
Touches in the opposition Box -
Passes 2/3(67%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/2(50%)
Touches 7
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.1
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 11/14(79%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 19
Passes long 1/4(25%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.5
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 38/50(76%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 14/20(70%)
Touches 77
Passes long 3/4(75%)
Crosses -
Successful dribbles 1/1(100%)
Fouled 1
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7.5
G -
Ast -
MP 90
Duels 10
Aerial duels 3/5(60%)
Ground duels 3/5(60%)
Fouls 1
Tackles 1/1(100%)
Interceptions 2
Clearances 11
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 90
Duels 9
Aerial duels 2/4(50%)
Ground duels 3/5(60%)
Fouls -
Tackles 1/3(33%)
Interceptions 4
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 71
Duels 7
Aerial duels -
Ground duels 4/6(67%)
Fouls 1
Tackles 1/3(33%)
Interceptions 2
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.2
G -
Ast -
MP 63
Duels 7
Aerial duels -
Ground duels 3/7(43%)
Fouls -
Tackles 1/1(100%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 19
Duels 6
Aerial duels -
Ground duels 5/6(83%)
Fouls -
Tackles 3/3(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.6
G -
Ast -
MP 90
Duels 6
Aerial duels -
Ground duels 2/6(33%)
Fouls 1
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 19
Duels 5
Aerial duels 1/4(25%)
Ground duels -
Fouls -
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 90
Duels 4
Aerial duels 3/3(100%)
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.1
G -
Ast -
MP 27
Duels 4
Aerial duels 1/2(50%)
Ground duels 2/2(100%)
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 78
Duels 4
Aerial duels 1/3(33%)
Ground duels 1/1(100%)
Fouls -
Tackles 1/1(100%)
Interceptions 3
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals 1
Gr -
G -
Ast -
MP 3
Duels 3
Aerial duels 1/1(100%)
Ground duels -
Fouls 2
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G -
Ast -
MP 90
Duels 1
Aerial duels 1/1(100%)
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 9
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 7
GC -
GS 2
GP 0.2
Goals prevented 0.2
Goalkeeper saves 2
xGOT faced 0.2
Goals Conceded -
Punches 2
Throws 3
Sweeper keeper actions 1
Gr 6.1
GC 1
GS 1
GP 0.16
Goals prevented 0.16
Goalkeeper saves 1
xGOT faced 0.16
Goals Conceded 1
Punches -
Throws 4
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Esbjerg fB and Horsens will play their match on 30 Apr 2026 at 13:00.All interesting information can be found in one place, like Esbjerg fB vs Horsens score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Esbjerg fB vs Horsens score and info in recent games:
  • Esbjerg fB - Horsens (30.04.2026 | 30 Apr 2026 | 30/04/2026) 0:1 1. Division
  • Horsens - Esbjerg fB (21.04.2026 | 21 Apr 2026 | 21/04/2026) 4:1 1. Division
  • Esbjerg fB - Horsens (28.02.2026 | 28 Feb 2026 | 28/02/2026) 2:1 1. Division
  • Horsens - Esbjerg fB (20.09.2025 | 20 Sep 2025 | 20/09/2025) 1:0 1. Division
  • Esbjerg fB - Horsens (03.05.2025 | 03 May 2025 | 03/05/2025) 0:1 1. Division

Last played matches of teams:

Esbjerg fB
  • Esbjerg fB - Lyngby (31.05.2026 | 31 May 2026 | 31/05/2026) 2:1 1. Division
  • Hvidovre - Esbjerg fB (25.05.2026 | 25 May 2026 | 25/05/2026) 1:4 1. Division
  • Hillerod - Esbjerg fB (16.05.2026 | 16 May 2026 | 16/05/2026) 1:1 1. Division
  • Esbjerg fB - Kolding IF (09.05.2026 | 09 May 2026 | 09/05/2026) 3:0 1. Division
  • Esbjerg fB - Horsens (30.04.2026 | 30 Apr 2026 | 30/04/2026) 0:1 1. Division
Horsens
  • Horsens - Kolding IF (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 1. Division
  • Lyngby - Horsens (25.05.2026 | 25 May 2026 | 25/05/2026) 0:2 1. Division
  • Horsens - Hvidovre (16.05.2026 | 16 May 2026 | 16/05/2026) 1:1 1. Division
  • Horsens - Hillerod (09.05.2026 | 09 May 2026 | 09/05/2026) 4:0 1. Division
  • Esbjerg fB - Horsens (30.04.2026 | 30 Apr 2026 | 30/04/2026) 0:1 1. Division
Esbjerg fB v Horsens score today, 30.04.2026, and full match statistics will be available on fscore.sl on any device without registration.