Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
3.85
30%
Ball possession
70%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
6
8
Total shots
26
2
Shots on goal
11
5
Shots off goal
12
5
Shots inside the Box
18
3
Shots outside the Box
8
0.1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
4.71
1
Blocked shots
3
0
Hit the woodwork
1
9
Touches in the opposition Box
38
11
Free kicks
10
4
Corner kicks
9
10
Throw ins
28
10
Fouls
11
1
Yellow cards
0
37
Duels won
30
7/10 (70%)
Tackles
4/9 (44%)
21
Clearances
5
10
Interceptions
6
211/278 (76%)
Passes
612/681 (90%)
26/61 (43%)
Long Passes
28/45 (62%)
27/49 (55%)
Passes in final third
167/213 (78%)
0.3
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
2.22
4/8 (50%)
Crosses
4/17 (24%)
8
Goalkeeper saves
1
4.71
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.1
1.71
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.1
0.28
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.52
34%
Ball possession
66%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
7
Total shots
12
2
Shots on goal
5
4
Shots off goal
5
4
Shots inside the Box
9
3
Shots outside the Box
3
0.1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.71
1
Blocked shots
2
0
Hit the woodwork
1
7
Touches in the opposition Box
16
6
Free kicks
3
3
Corner kicks
4
7
Throw ins
17
3
Fouls
6
19
Duels won
15
3/6 (50%)
Tackles
2/6 (33%)
12
Clearances
5
4
Interceptions
4
113/149 (76%)
Passes
265/304 (87%)
14/32 (44%)
Long Passes
12/23 (52%)
17/27 (63%)
Passes in final third
72/97 (74%)
0.24
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.15
3/7 (43%)
Crosses
1/8 (13%)
4
Goalkeeper saves
1
1.71
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.1
0.71
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.1
0.01
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.33
25%
Ball possession
75%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
1
Total shots
14
0
Shots on goal
6
1
Shots off goal
7
1
Shots inside the Box
9
0
Shots outside the Box
5
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
3
0
Blocked shots
1
2
Touches in the opposition Box
22
5
Free kicks
7
1
Corner kicks
5
3
Throw ins
11
7
Fouls
5
1
Yellow cards
0
18
Duels won
15
4/4 (100%)
Tackles
2/3 (67%)
9
Clearances
0
6
Interceptions
2
98/129 (76%)
Passes
347/377 (92%)
12/29 (41%)
Long Passes
16/22 (73%)
10/22 (45%)
Passes in final third
95/116 (82%)
0.06
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.07
1/1 (100%)
Crosses
3/9 (33%)
4
Goalkeeper saves
0
3
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
1
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Richmond Kickers and Columbus Crew will play their match on 15 Apr 2026 at 19:30.All interesting information can be found in one place, like Richmond Kickers vs Columbus Crew score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Richmond Kickers vs Columbus Crew score and info in recent games:
Richmond Kickers - Columbus Crew (15.04.2026 | 15 Apr 2026 | 15/04/2026) 0:3 US Open Cup
Richmond Kickers - Columbus Crew (17.06.2015 | 17 Jun 2015 | 17/06/2015) 1:3 US Open Cup
Columbus Crew - Richmond Kickers (28.06.2011 | 28 Jun 2011 | 28/06/2011) 1:2 US Open Cup
Last played matches of teams:
Richmond Kickers
Richmond Kickers - AC Boise (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 USL League One
Chattanooga Red Wolves SC - Richmond Kickers (27.05.2026 | 27 May 2026 | 27/05/2026) 5:0 USL League One
South Georgia Tormenta - Richmond Kickers (23.05.2026 | 23 May 2026 | 23/05/2026) 0:0 USL League One
Richmond Kickers - Charleston Battery (16.05.2026 | 16 May 2026 | 16/05/2026) 0:4 USL Cup
Greenville Triumph SC - Richmond Kickers (09.05.2026 | 09 May 2026 | 09/05/2026) 0:3 USL League One
Columbus Crew
Columbus Crew - Atlanta United (24.05.2026 | 24 May 2026 | 24/05/2026) Lower.com Field 2:0 MLS
Columbus Crew - New York City (20.05.2026 | 20 May 2026 | 20/05/2026) 1:0 US Open Cup
Philadelphia Union - Columbus Crew (16.05.2026 | 16 May 2026 | 16/05/2026) Subaru Park 1:1 MLS
New York Red Bulls - Columbus Crew (13.05.2026 | 13 May 2026 | 13/05/2026) Sport Illustrated Stadium 3:2 MLS
New York City - Columbus Crew (10.05.2026 | 10 May 2026 | 10/05/2026) Yankee Stadium 3:0 MLS
Richmond Kickers v Columbus Crew score today, 15.04.2026, and full match statistics will be available on fscore.sl on any device without registration.